Fallout is a great setting for role-playing games, and for a long time, I was working on converting the spirit of those games into rules for a tabletop RPG. I actually did run a few sessions with a very early iteration of such rules, vaguely based on the Pathfinder system, with some Type IV thrown in for spice. However, as my design moved forward, I had a moment where suddenly I didn't feel empowered by the setting of Fallout as much as constrained by it.
I let my imagination drift for a bit, exploring the things I love about Fallout and figuring out the things I wanted different. To whit:
- I love the googie influence in architecture.
- I love the retro-future "atomic optimism" design sensibilities in everything from cars to mascots to ray guns.
- I love the dark humor, best illustrated by the cheerful Vault Boy and the silly pop culture references.
- I love the satirical elements aimed at imperial notions of capitalism, industrialism and militarism as indicated by strong in-game branding and the unfolding story of the War.
- I love the strong emphasis on exploration.
- In Fallout 3 and Fallout: New Vegas, I love the radio music, generally culled from the post-WW2 years, which also led me to discovering the music collated by CONELRAD--fun stuff.
- The branding proves problematic with a system that is so wildly divorced from the source IP that the rules may actually be marketable one day. If I designed my ruleset around Fallout's brands (Vault-Tec, Nuka-Cola, RobCo, etc) it would be like knowing I was sticking labels on jars that I'd just have to take off again later. Same goes for Vault Boy and distinctive naming conventions.
- The history of things to come in Fallout is a bit bland for me, and by all my calculations, seems to indicate that universe diverged from this one sometime in the first half of 1961. That means that a LOT of things from our real history cannot really be referenced without some serious retconning.
- I don't want to be confined to lore-established technologies, politics or geography. I want there to have been flying cars before the War, dammit!
- I don't want the whole world to be a radioactive desert. Radioactive, maybe. Desert, no.
Musings to come. Until next time, true believers.
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